Ray Tracing with camera pose as argument

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Ray Tracing with camera pose as argument

bugmaker
Hello

Wanted to know if anyone has implemented Ray Tracing with camera pose ( position and orientation) and intrinsic camera parameters (to account for FOV) as parameters for ray tracing based on octree The reason I am asking is that I have an implementation based only on the XYZ position, but to do it right and to account for the viewpoint and FOV I have to implement RT. The camera is moving and the object is static and rigid. Any tips to share?