Hello everyone,
We are thrilled to announce that Open3D had underwent a remake phase, and we have just released v0.1.2 (beta version), which is available here: http://code.open-3d.org/releases/ Open3D is a modern and lightweight library for 3D data processing, which exposes a set of carefully selected data structures and algorithms in both C++ and Python. It is compatible with various operating systems (Linux, macOS, Windows) and compilers, and can be built out of box without any complications. Our homepage is located at: http://open-3d.org/ Open3D is not a replacement for the PCL library, but rather a lightweight solution for those who face dependency issues or those who prefer rapid prototyping. The good news for Python users is that they can start using the library immediately via `pip install open3d`. The documentation (http://docs.open-3d.org/) includes various tutorials to help getting started. C++ developers can also find the library API that covers the whole functionality at http://api.open-3d.org/ Our ultimate goal is to make Open3D a central repository for data and strong algorithms. We are just at the start with the project, but we aim to eventually build a very strong and sophisticated library for processing and constructing different geometries and representations. Hopefully, by implementing bleeding-edge algorithms, we can help the researchers to focus more on their ideas rather than spending tremendous time in implementing things. This can also help in unifying benchmark frameworks, and ensuring accurate and meaningful researches. Since the current release is just the first baby steps in our Open3D roadmap, we are currently looking for contributors in various fields (C++, Python, Computer vision experts, software engineering, etc). If you can help, why do not you give us a hand at our Github organization? Even if you are not a developer, receiving your feedback and ideas can help us! Kindly be asked to star our Github project to receive our updates. Our Github project is available at: http://code.open-3d.org/ Regards, Open3D community www.open-3d.org _______________________________________________ [hidden email] / http://pointclouds.org http://pointclouds.org/mailman/listinfo/pcl-users |
Care to explain the differences between
http://open3d.org/ and yours http://open-3d.org/ As far as I can tell the "official" Open3D is at open3d.org and it's still active. It's ok to fork projects, but why do it under the same name? Looking forward for some clarification, Sérgio On 29-04-2018 07:28, [hidden email] wrote: > Hello everyone, > > We are thrilled to announce that Open3D had underwent a remake phase, > and we have just released v0.1.2 (beta version), which is available > here: http://code.open-3d.org/releases/ > > Open3D is a modern and lightweight library for 3D data processing, > which exposes a set of carefully selected data structures and > algorithms in both C++ and Python. It is compatible with various > operating systems (Linux, macOS, Windows) and compilers, and can be > built out of box without any complications. Our homepage is located > at: http://open-3d.org/ > Open3D is not a replacement for the PCL library, but rather a > lightweight solution for those who face dependency issues or those who > prefer rapid prototyping. > > The good news for Python users is that they can start using the > library immediately via `pip install open3d`. The documentation > (http://docs.open-3d.org/) includes various tutorials to help getting > started. C++ developers can also find the library API that covers the > whole functionality at http://api.open-3d.org/ > > Our ultimate goal is to make Open3D a central repository for data and > strong algorithms. We are just at the start with the project, but we > aim to eventually build a very strong and sophisticated library for > processing and constructing different geometries and representations. > Hopefully, by implementing bleeding-edge algorithms, we can help the > researchers to focus more on their ideas rather than spending > tremendous time in implementing things. This can also help in unifying > benchmark frameworks, and ensuring accurate and meaningful researches. > > Since the current release is just the first baby steps in our Open3D > roadmap, we are currently looking for contributors in various fields > (C++, Python, Computer vision experts, software engineering, etc). If > you can help, why do not you give us a hand at our Github > organization? Even if you are not a developer, receiving your feedback > and ideas can help us! Kindly be asked to star our Github project to > receive our updates. Our Github project is available at: > http://code.open-3d.org/ > > Regards, > Open3D community > www.open-3d.org > _______________________________________________ > [hidden email] / http://pointclouds.org > http://pointclouds.org/mailman/listinfo/pcl-users _______________________________________________ [hidden email] / http://pointclouds.org http://pointclouds.org/mailman/listinfo/pcl-users |
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Im sorry but I really have no idea what this means . how a - It seems you joined after the first message was sent, but before Sérgio responded. See the full discussion here: http://www.pcl-users.org/Open3D-v0-1-2-released-looking-for-contributors-feedback-td4046089.html -Stephen P.S. You may get confused by similar responses now that you’ve joined ;) Find the original topic (topics are the e-mail subject line) at http://www.pcl-users.org/ _______________________________________________ [hidden email] / http://pointclouds.org http://pointclouds.org/mailman/listinfo/pcl-users |
In reply to this post by Sérgio Agostinho
Thank you for your question and interest!
Well, we have different directions as well as different views for the library future! Unlike Intel Labs team (two persons?), our society is open to others and appreciate diversity, rapidly growing and welcoming everyone, and most importantly: have not interests whatsoever. It seems that Intel Labs is more biased to their own algorithms and publications (see their references). We found them also hesitating to accept contributions from the open-source community. The decision was hard, but the library needed more freedom in order to provide researchers with a library free of interests. Thus, we set our aim to remake the library and make it free (as in freedom) in order to the enable the open-source society to contribute without narrow orientations or biases to specific entities or organizations. Furthermore, we are adapting a rapid development cycle in order to provide the researchers with bleeding-edge technology. The differences are subtle now, but with time, it should get more obvious and distinct. Accordingly, and in a nutshell: Our paces and goals are totally different! Currently, we are considering the name any perhaps other related issues, and hopefully will come up with a resolution soon enough. Thanks again, Looking forward to see you in our society, Open3D community www.open-3d.org On 2018-04-30 20:23, Sérgio Agostinho wrote: > Care to explain the differences between > > http://open3d.org/ > > and yours > > http://open-3d.org/ > > As far as I can tell the "official" Open3D is at open3d.org and it's > still active. It's ok to fork projects, but why do it under the same > name? > > > Looking forward for some clarification, > > Sérgio > > > > On 29-04-2018 07:28, [hidden email] wrote: >> Hello everyone, >> >> We are thrilled to announce that Open3D had underwent a remake phase, >> and we have just released v0.1.2 (beta version), which is available >> here: http://code.open-3d.org/releases/ >> >> Open3D is a modern and lightweight library for 3D data processing, >> which exposes a set of carefully selected data structures and >> algorithms in both C++ and Python. It is compatible with various >> operating systems (Linux, macOS, Windows) and compilers, and can be >> built out of box without any complications. Our homepage is located >> at: http://open-3d.org/ >> Open3D is not a replacement for the PCL library, but rather a >> lightweight solution for those who face dependency issues or those who >> prefer rapid prototyping. >> >> The good news for Python users is that they can start using the >> library immediately via `pip install open3d`. The documentation >> (http://docs.open-3d.org/) includes various tutorials to help getting >> started. C++ developers can also find the library API that covers the >> whole functionality at http://api.open-3d.org/ >> >> Our ultimate goal is to make Open3D a central repository for data and >> strong algorithms. We are just at the start with the project, but we >> aim to eventually build a very strong and sophisticated library for >> processing and constructing different geometries and representations. >> Hopefully, by implementing bleeding-edge algorithms, we can help the >> researchers to focus more on their ideas rather than spending >> tremendous time in implementing things. This can also help in unifying >> benchmark frameworks, and ensuring accurate and meaningful researches. >> >> Since the current release is just the first baby steps in our Open3D >> roadmap, we are currently looking for contributors in various fields >> (C++, Python, Computer vision experts, software engineering, etc). If >> you can help, why do not you give us a hand at our Github >> organization? Even if you are not a developer, receiving your feedback >> and ideas can help us! Kindly be asked to star our Github project to >> receive our updates. Our Github project is available at: >> http://code.open-3d.org/ >> >> Regards, >> Open3D community >> www.open-3d.org >> _______________________________________________ >> [hidden email] / http://pointclouds.org >> http://pointclouds.org/mailman/listinfo/pcl-users > > > > _______________________________________________ > [hidden email] / http://pointclouds.org > http://pointclouds.org/mailman/listinfo/pcl-users [hidden email] / http://pointclouds.org http://pointclouds.org/mailman/listinfo/pcl-users |
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